Skilled Merchant: Difference between revisions

From Everafter Falls Wiki

Jgirltheloser (talk | contribs)
mNo edit summary
Jgirltheloser (talk | contribs)
No edit summary
Line 1: Line 1:
[[File:Skilled Merchant.jpg|thumb|A base level Skilled Merchant]]
[[File:Skilled Merchant.jpg|thumb|A base level Skilled Merchant]]
Skilled Merchant is an Edible Card in [[Everafter Falls]]. The Skilled Merchant skill increases the selling price of items the player sells. The percentage amount increases based on the current level of the card capping at a 25% increase.
Skilled Merchant is an Edible Card in [[Everafter Falls]]. The Skilled Merchant skill increases the selling price of items the player sells. The percentage amount increases based on the current level of the card capping at a 25% increase.
Skilled Merchant can be obtained from certain [[:Category:Quests|Quests]], from the reward terminal at the [[Museum]], or from being printed at [[The Copy Shop]].


Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it.
Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it.


[[Category:Edible Cards]]
[[Category:Edible Cards]]

Revision as of 02:19, 12 July 2024

A base level Skilled Merchant

Skilled Merchant is an Edible Card in Everafter Falls. The Skilled Merchant skill increases the selling price of items the player sells. The percentage amount increases based on the current level of the card capping at a 25% increase.

Skilled Merchant can be obtained from certain Quests, from the reward terminal at the Museum, or from being printed at The Copy Shop.

Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it.