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[[File:Healing Bond.jpg|thumb|A base level Healing Bond]]
 
Healing Bond is an Edible Pet Card in [[Everafter Falls]]. The Healing Bond skill allows the players pet to heal them for a certain amount of HP every 6 seconds. The amount of healing done is based on the current level of the card, capping at 6HP every 6 seconds.
Healing Bond is an Edible Pet Card in [[Everafter Falls]]. The Healing Bond skill allows the players pet to heal them for a certain amount of HP every 6 seconds. The amount of healing done is based on the current level of the card, capping at 6HP every 6 seconds.


Healing Bond can be obtained from certain [[:Category:Quests|Quests]], from the reward terminal at the [[Museum]], or from being printed at [[The Copy Shop]].
Healing Bond can be obtained from certain [[:Category:Quests|Quests]], from the reward terminal at the [[Museum]], or from being printed at [[The Print Shop]].


Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it.
Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it.
 
<gallery mode=nolines>
Healing Bond.jpg|A base level Healing Bond
</gallery>
[[Category:Edible cards]]
[[Category:Edible cards]]

Revision as of 23:56, 14 July 2024

Healing Bond is an Edible Pet Card in Everafter Falls. The Healing Bond skill allows the players pet to heal them for a certain amount of HP every 6 seconds. The amount of healing done is based on the current level of the card, capping at 6HP every 6 seconds.

Healing Bond can be obtained from certain Quests, from the reward terminal at the Museum, or from being printed at The Print Shop.

Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it.