Skilled Fisher: Difference between revisions
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Skilled Fisher is an Edible Character Card in [[Everafter Falls]]. The Skilled Fisher skill gives the player a chance to catch two fish instead of one. The chance to catch two fish is based on the current level of the card, capping at a 50% chance. | Skilled Fisher is an Edible Character Card in [[Everafter Falls]]. The Skilled Fisher skill gives the player a chance to catch two fish instead of one. The chance to catch two fish is based on the current level of the card, capping at a 50% chance. | ||
Skilled Fisher can be obtained from certain [[:Category:Quests|Quests]], from the reward terminal at the [[Museum]], or from being printed at [[The Copy Shop]]. | Skilled Fisher can be obtained from certain [[:Category:Quests|Quests]], from the reward terminal at the [[Museum]], or from being printed at [[The Copy Shop]]. | ||
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Skilled Fisher.jpg|A base level Skilled Fisher | |||
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Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it. | Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it. | ||
[[Category:Edible cards]] | [[Category:Edible cards]] | ||
Revision as of 00:00, 15 July 2024
Skilled Fisher is an Edible Character Card in Everafter Falls. The Skilled Fisher skill gives the player a chance to catch two fish instead of one. The chance to catch two fish is based on the current level of the card, capping at a 50% chance.
Skilled Fisher can be obtained from certain Quests, from the reward terminal at the Museum, or from being printed at The Copy Shop.
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A base level Skilled Fisher
Note: While an Edible Card has a level cap, Jewelry that adds levels to cards is applied on top of the current level instead of adding into it. This means that a card that has a maximum level of 5 can exceed this maximum with Jewelry that adds levels to it.