Animal: Difference between revisions
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===Mood=== | ===Mood=== | ||
An animal's mood is based on its happiness (on a scale from 0 to 100) and can be increased in a variety of ways. Mood is only relevant to the animals that lay their produce of the ground (Chickens, Geese, Spudges, and Ponyas): these animals would not produce their daily item until their happiness reaches 60 and their mood is green; however, they will still drop produce when [[#Feeding and | An animal's mood is based on its happiness (on a scale from 0 to 100) and can be increased in a variety of ways. Mood is only relevant to the animals that lay their produce of the ground (Chickens, Geese, Spudges, and Ponyas): these animals would not produce their daily item until their happiness reaches 60 and their mood is green; however, they will still drop produce when [[#Feeding and products|fed]] their favorite food. Alpacas and Cows will produce regardless of how happy they are. | ||
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An animal will not age if it is kept in the [[inventory]] or [[storage]] in its suspended form. | An animal will not age if it is kept in the [[inventory]] or [[storage]] in its suspended form. | ||
==Feeding and | ===Feeding and products=== | ||
When it comes to producing, animals can be divided in two groups: those that drop their products on the ground automatically and those that require player interaction to produce: | When it comes to producing, animals can be divided in two groups: those that drop their products on the ground automatically and those that require player interaction to produce: | ||
*Chickens, Geese, Spudges, and Ponyas will leave their | *Chickens, Geese, Spudges, and Ponyas will leave their eggs, truffles, or candy on the ground for the player to harvest. If the product is not picked up withing three days after it gets laid, it disappears for good. | ||
*Cows and Electric Cows need to be milked by the player by interacting with them with an [[Empty Bottle]] in their inventory. Empty bottles can be [[Crafting|crafted]] in the menu using [[Glass Panel|Glass]] and [[Super Glue]] or smelted from [[Iron Ore]] in a [[Glass Maker]] with [[Bottle Attachment]]. | *Cows and Electric Cows need to be milked by the player by interacting with them with an [[Empty Bottle]] in their inventory. Empty bottles can be [[Crafting|crafted]] in the menu using [[Glass Panel|Glass]] and [[Super Glue]] or smelted from [[Iron Ore]] in a [[Glass Maker]] with [[Bottle Attachment]]. | ||
*Alpacas need to be sheared manually. Shearing requires no special tools and is done by interacting with the Alpaca when its coat is fully grown. | *Alpacas need to be sheared manually. Shearing requires no special tools and is done by interacting with the Alpaca when its coat is fully grown. | ||
Most animals will produce every day: Chickens, Geese, Spudges, and Ponyas when they have 60 or more happiness and Cows regardless of their mood. Alpacas' coat will grow every three days, and [[Evil Ponya]], a rare breed of Ponya, will only produce every five days but will always drop the rarest candy. | Most animals will produce every day: Chickens, Geese, Spudges, and Ponyas when they have 60 or more happiness and Cows regardless of their mood. Alpacas' coat will grow every three days, and [[Evil Ponya]], a rare breed of Ponya, will only produce every five days but will always drop the rarest and most expensive candy. | ||
To get an extra product per day, the player can feed an animal their favorite food. Every animal has a favorite food randomly assigned to them; possible foods include [[crop]]s, [[fruit]], berries, and [[lotus]] flowers and other plant parts. An animal's favorite food can be changed by feeding them [[Animal Food Card]] purchasable at [[Daisy]]'s for [[Yellow Prize Key]]s. An animal can only be fed once per day and will drop a product when fed: | |||
*Chickens and Geese drop one regular or one golden egg (50% chance for each). Feeding is the only way to get golden eggs, since these eggs are never dropped normally. | |||
*Spudges drop one random truffle with equal chance for every rarity. | |||
*Cows and Electric Cows drop their milk even if the player has no empty bottles ready for it. | |||
*Alpacas drop one clump of wool of their color. | |||
*Ponyas drop one random candy with equal chance for every rarity. | |||
Picking ''Animal Ally'' blessing from the [[Pixie Guardian]] will allow the player to get even more animal products per day. | |||
[[Category:Farming]] | [[Category:Farming]] | ||
Revision as of 14:30, 2 May 2025
Animals are creatures the player can raise on their farm inside farm buildings. The products produced by animals can be sold, processed in various machines, used for cooking, or donated to the Museum.
The player starts the game with an empty Small Coop on their farm, and other buildings to house animals can be purchased at Aamy's Project Workbench. Animals to raise in these buildings can be purchased at Animal Center or hatched in an Incubator. Rare animal breeds are obtained from other endgame sources.
Animal care
All animals are placed into the inventory in their suspended form and can be assigned to a nest inside a coop or a barn and picked back up into the inventory by long pressing cancel button next to their nest. Once an animal is assigned a nest, it appears next to the nest and starts moving inside the building. The player can view all animals in the building by interacting with the poster inside. The poster shows the names and types of animals, their age in game days, mood, and favorite food.
If the door of the building the animals are in is open, they will go outside in the morning and return back inside in the evening. The animals that are let outside will get a happiness bonus; Chickens, Geese, Spudges, and Ponyas will also drop their products on the ground.
Farm animals do not need to be fed and will never get sick or die.
Mood
An animal's mood is based on its happiness (on a scale from 0 to 100) and can be increased in a variety of ways. Mood is only relevant to the animals that lay their produce of the ground (Chickens, Geese, Spudges, and Ponyas): these animals would not produce their daily item until their happiness reaches 60 and their mood is green; however, they will still drop produce when fed their favorite food. Alpacas and Cows will produce regardless of how happy they are.
| Mood | Happiness range |
|---|---|
Happiness can be increased by petting an animal (+10 points) or feeding their favorite food (+25 points). Animal happiness does not decay over time.
Age
Every animal has their age in days listed on the information poster inside the building they are in. An animal is considered a baby for the first 14 days of its life and will only produce starting from day 15 of its life; for most animals except Ponyas, their appearance also changes to adult.
Animals will never die of old age.
An animal will not age if it is kept in the inventory or storage in its suspended form.
Feeding and products
When it comes to producing, animals can be divided in two groups: those that drop their products on the ground automatically and those that require player interaction to produce:
- Chickens, Geese, Spudges, and Ponyas will leave their eggs, truffles, or candy on the ground for the player to harvest. If the product is not picked up withing three days after it gets laid, it disappears for good.
- Cows and Electric Cows need to be milked by the player by interacting with them with an Empty Bottle in their inventory. Empty bottles can be crafted in the menu using Glass and Super Glue or smelted from Iron Ore in a Glass Maker with Bottle Attachment.
- Alpacas need to be sheared manually. Shearing requires no special tools and is done by interacting with the Alpaca when its coat is fully grown.
Most animals will produce every day: Chickens, Geese, Spudges, and Ponyas when they have 60 or more happiness and Cows regardless of their mood. Alpacas' coat will grow every three days, and Evil Ponya, a rare breed of Ponya, will only produce every five days but will always drop the rarest and most expensive candy.
To get an extra product per day, the player can feed an animal their favorite food. Every animal has a favorite food randomly assigned to them; possible foods include crops, fruit, berries, and lotus flowers and other plant parts. An animal's favorite food can be changed by feeding them Animal Food Card purchasable at Daisy's for Yellow Prize Keys. An animal can only be fed once per day and will drop a product when fed:
- Chickens and Geese drop one regular or one golden egg (50% chance for each). Feeding is the only way to get golden eggs, since these eggs are never dropped normally.
- Spudges drop one random truffle with equal chance for every rarity.
- Cows and Electric Cows drop their milk even if the player has no empty bottles ready for it.
- Alpacas drop one clump of wool of their color.
- Ponyas drop one random candy with equal chance for every rarity.
Picking Animal Ally blessing from the Pixie Guardian will allow the player to get even more animal products per day.