Dungeon
Dungeons are locations that can be accessed via the Portal in the northwestern section of the map. The dungeons contain rocks and ore deposits the player can mine to obtain the resources required for upgrading their tools, crafting machines, or constructing buildings. Dungeons are filled with hostile monsters that will attack the player on sight. Every dungeon also contains a boss in its last room. The boss needs to be defeated to unlock the pillar portal to the next dungeon, up to the total of four.
When the player defeats the boss of the fourth pillar, the Portal and its dungeons become inaccessible; however, the player can still mine for stone and ore and defeat monsters in DungeonVR.
Unlocking dungeons
Dungeons are unlocked using runes. The first rune the player obtains, the Eve Rune, is dropped by a rainbow pixie next to the portal and unlocks the first pillar dungeon; other runes are dropped by final bosses at the end of each pillar dungeon.
The runes have to be purified by Dawn in order to be used; the quest to purify a rune is activated when the player picks the rune up for the first time (or defeats the boss holding that rune). Every cursed rune requires the rare Moonflower to be purified, so it is recommended not to use the Moonflowers elsewhere until the player purifies all five runes. Other ingredients required to purify each rune can be viewed in advance by interacting with one of the shelves in Dawn's library inside her store.
In order to purify all five runes and unlock all five dungeons over the course of their game, the player will need:
Fire Essence (2)
Moonflower (5)
Orb Syrup (1)
Blue Lotus Flower (1)
Peach Lotus Flower (1)
Pink Lotus Flower (1)
Yellow Lotus Flower (1)
Water Sap (1)
Additionally, DungeonVR, a post game endless dungeon, is unlocked by completing a project at Aamy's and requires 10 White Alpaca Threads, 10 pieces of Uncommon Candy, 10 Black Bricks, and 20 pieces of Silk Rope.
Basics and progressing
Every dungeon has a randomly generated layout consisting of connected rooms with hostile monsters in most of them. The player's goal in the pillar dungeons is to follow the map, moving from room to room and clearing the monsters, and reach and defeat the final boss. Each room can be connected to up to four different rooms in every cardinal direction. Every time the player enters a new room, all of its doors (except the one the player entered from) are locked until the player defeats all enemies in the room. The rooms the player has not yet visited are dark gray on the map, visited but not cleared rooms have a white outline, and cleared rooms are solid white. To exit the dungeon, the player needs to either find a portal room or use their pet's teleport command if they have any Teleport Stones placed.
The enemies in the rooms the player clears respawn the next morning; however, the player does not need to clear the enemies in the room again to progress to the next one.
If the player runs out of health points while inside the dungeon (and if they do not have the Life Shield skill), they get rescued by a Spooklet, ending their current day. The player will start their next day two hours late. Spooklets take a small monetary fee for their rescue services, from 150
for the first rune dungeon and up to 2,000
for the fourth. If the player does not have enough coins to cover the fee, the Spooklet Debt Collector will block the portal to the dungeon until the player pays the fee that gets a 20% increase.
Room types
Several types of rooms exist in the pillar dungeons. The most common room has a random layout with hostile monsters, some stones, ore deposits, and rainbow or round rocks. Rooms of other types are usually found in dead ends.
Portal- Portal rooms contain the portal leading out to the northwestern beach and a teleporter that allows the player to fast travel between the other previously unlocked portal rooms withing the same dungeon. The portal room the player enters last on a given day will act as the starting point on their next dungeon dive.
Treasure- Treasure rooms are similar to regular rooms but contain a red treasure chest that can only be opened after all enemies in the room are defeated. The chest contains a variety of randomly chosen items that slightly vary depending on the dungeon the player is in.
Pooklet- Rooms denoted with this green icon on the dungeon map contain enemies and a small cage housing a pooklet. The player has to defeat all enemies and break the cage to get the pooklet out for a reward. Every pooklet always offers the player a choice between three items; the options offered are determined the moment the player frees the pooklet, allowing the player to exit the game and reload their save to reroll the reward if they wish to. The reward choice could be one of the following:
- Common potions that grant permanent stat increases:
Bottle of Starlight (HP +10)
Bottle of Moonlight (Attack Power +1)
Bottle of Lightning (Move Speed +3) - Rare potions that grant permanent stat increases:
Bottle of Snow (Luck +11)
Bottle of Fire (Crit Chance +3)
Bottle of Sound (Attack Speed +3) - A choice between three random Strange Lockets
- Common potions that grant permanent stat increases:
Miniboss- This room contains a miniboss (a stronger version of a regular enemy), usually along with some regular enemies. A miniboss drops a random piece of equipment when defeated.
Final boss- Located at the end of each rune dungeon, this large room contains the dungeon's final boss. These bosses have significantly more health than regular enemies and can present a challenge to an unprepared player. Every dungeon has its unique final boss with unique drops. Unlike with most rooms, the player's pet cannot teleport the player out of a boss arena; the player has to either defeat the boss or die and get rescued by Spooklets to leave.
Monsters, minibosses, and bosses
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Ores and rocks
Most dungeon rooms contain a random assortment of rocks and deposits that can be broken to get Stone, mineral ores, shards, or strange stones.
| Object | Era | Eve | Aft | Ter | Pickaxe level |
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List of dungeons
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